It’s all pretty straightforward, but I enjoyed this mode the most out of Declassified’s solo offerings because of its semi-addictive nature.īeing a Call of Duty title, Declassified features a multiplayer component. If you make it past a round, the game rewards you with new weapons and ammo. Your performance is based on the number of Russian Spetsnaz operatives, bomb-vest-wearing insurgents, and drug-cartel foot soldiers you can take down. The wave-based Hostiles mode complements the remarkably thin single-player campaign and tasks you with surviving round after round of enemies. Hostiles mode is a good way to kill bad guys … and free time But after an hour and a few menu-slider adjustments, I found my bearings. I also found the analog-stick movement to be a little on the sensitive side, and I needed some time to get comfortable with the combat. Tapping the display can get frustrating in the middle of a firefight, unfortunately, which left me yearning for a console-style controller on an occasion or two. You’ll depend on your shoulder buttons for looking down the crosshairs and pulling the trigger while the touchscreen takes care of things like throwing grenades and dishing out stab-happy melee attacks. The series’ quick-twitch controls have, for the most part, made a successful transition to the Vita. And that also means you’ll be shooting up locations all over the world, from Russian military bases to the constricted alleyways of Saigon. That means you’ll play as familiar hard-assed protagonists Frank Woods and Alex Mason. Occasionally, it feels like you’re actually playing Call of Dutyĭeclassified takes place in the shady, off-the-record Black Ops universe. The on-the-go first-person shooter falls way short of achieving its ambitious mission in pretty much every way possible. Unfortunately, publisher Activision and developer Nihilistic Software (now known as nStigate) didn’t design the recently released, Vita-exclusive Call of Duty: Black Ops Declassified to take advantage of the horsepower-packed handheld.
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